Throw Two Boomerangs at Once. Normally with the Boomerang weapon, you can only throw one at a time. When you charge up a spell and then release it, immediately press the attack button twice. You will throw two Boomerangs instead of one. Hi guys, What a great game. Personally it makes me very nostalgic for Castlevania. A few others and myself have been working on building a comprehensive guide, walkthrough and database of Castle In The Darkness’s content.
Guard ArmorInitial equipment, no way to miss it.Chain MailFound at the top of the Clock Tower, you need the Clock Tower Key. When you leave you get attacked by Razor Wing.Plate MailBought in Castle Grounds for 1500 gold, you can't miss the man since it's on the main game path.Green TunicFound in Grand Hall on a side path, you need to complete a tough platforming section unless you have Wing Boots. It's found between the 1st and 2nd save points.Heavy ArmorFound in Windy Ruins right before the sword/shield knight boss, it's a door with a platforming section inside.Blood ArmorFound in House of Ruth. From the save point before the Ruth boss fight go left and on the lower path until you reach it.Dark ArmorInside the Cabin found in Agros Forest. You'll need the Cabin Key from Torture Chambers and the Executioner to open the floor in the Cabin.Hint: The ghosts can be killed with T. Blast from Torture Chambers.Dream MailAfter buying the Dreamstone from House of Ruth go sleep at the Inn in Alexandria. FireballGiven by Marcel the mage, can't miss it.Energy SplashFound in House of Ruth, from the 1st save point go right and on the lower path and you'll find it, it's opposite of the coded door.Storm ShieldFound in Cave of the Great White Ape after beating the boss.Soul BlazerFound in Cave of Serpents.
Continue right from where the Boomerang was (down and left from Red Spider), you'll need Mermaid Statue.Summon FalconUp from the save point in Alexandria that has the Inn sign.Gale Wind / Gale CutterUp from the chest that Frog opens in Grand Hall, it's in the door you find. You'll have to defeat Razor Wing again and then trek back the way you came and it will be in plain sight.
You can only get Razor Wing to appear if you defeated him at the Clock Tower in Alexandria.Crystal ShockFound in Alexandria early on, you need Wing Boots though. It's up and left from the Skeleton boss and the guy that gives you Clock Tower Key.Explosion FireFound in House of Ruth. You need Ruth's Key and on the path to Ruth you'll see a painting with a hand pointing down, the spikes there are fake. Also left of the 2nd save point.To leave you get caught by the hand.X-SwordReward for beating the Crystal Tower. You need Vortex Prism to get to Crystal Tower and then you have to defeat 3 bosses. Crystal Shock, Gale Wind and good HP is recommended.ThunderblastDropped by red demon head in Torture Chambers by deflecting his own attacks back at him.
Clock Tower KeyFound in Alexandria inside the building after the Mr. Arrey boss fight. Talk to the man and he'll throw the key at you when you're preparing to leave.SushiDropped by Mermen in Sunken Temple, this is the place to farm for it:Be careful to wait for the puffs of smoke to go away before leaving the screen since the chest might not drop instantly.Chicken DinnerFound in Castle Entrance on the main path, there's a breakable wall where the Chicken is.Jail KeyFound in Castle Dungeon. Need Wing Boots to jump over the Mirror's Edge chest, you'll have to fight a boss to get this item.Willow NutFound in Agros Forest after getting Wing Boots.
There's a branch you can jump onto early in the forest coming from Alexandria, it's on the main path.Cabin KeyFound in Torture Chambers. Reward for completing the Torture Chambers, you'll need Wing Boots and Summon Falcon to complete it.Museum KeyFound in a chest up from the 1st save point in Sunken Temple, you'll need Wing Boots and Mermaid Statue. It appears the jump will be made easier in 1.04Ruth's KeyFound in House of Ruth. You need Wing Boots and then from the 1st save point you go on the upper path and left when it splits until you find the ghost boss which you need to defeat to get to the chest with the key.
This key allows you to get to Ruth and enter the Matt's Key 1 room.Vortex PrismFound on a secret path up from the 1st screen of Windy Ruins just left of the warp of that area.After completing a somewhat challenging platforming section you'll get to the chest.Book of the DeadGiven to you by a mysterious cloaked figure in Castle Grounds. Can't miss it.Lost Page 1Found above one of the save points in Castle Entrance, it's the save point that's near the entrance to Torture Chambers.Lost Page 2Found in Grand Hall. There's a vertical screen with multiple vines and metroid lookalikes, on the right wall is a secret entrance to this room. Need Wing Boots to get up thereLost Page 3Found in Castle Dungeon. After defeating the boss and getting the Jail Key one of the 5 jail doors will lead to this page, you need the Wing Boots and skill at bouncing from breakable blocks.Lost Page 4Found in Castle Entrance. On the same room where you find Chicken Dinner there's a breakable wall on the left.
You'll need Wing Boots and Spiked Cleets to be able to jump on the enemy and double jump up to the page.Lost Page 5Found in Torture Chambers. Torture Chambers is optional but you can't miss this page if you're already there.Lost Page 6Found in Torture Chambers. On the later parts of this area there will be a upper path with spikes and a lower path with 2 saw blades, you get this page on that path.
This is one of the difficult pages to get.Lost Page 7Found in Grand Hall. After getting the Wing Boots if you backtrack a bit you'll find a path up that you couldn't access before, the page is there.
This screen is near the Jail where you buy Gungnir.Lost Page 8Found in Windy Ruins on a secret area. Drop down from where the eye boss is and you'll land on a ledge with breakable blocks, there's a hidden door inside that area.Which after a tough platforming challenge will net you another page.Lost Page 9Found in Windy Ruins. There is a Blue Lion in this area that has spikes underneath, those spikes are all fake and lead you to the page.Lost Page 10Found in Sorceror's Quarters. In the 1st screen of the last area you find a breakable floor, you need the Executioner to break the floor and get this page.
The area that has the page is dark so Torch is heavily recommended as the platforming on this section is the worst of any page. If you're not confident you should save at the Windy Ruins save point instead. Ares GauntletFound in the Museum inside a door on the lower portion of the area.Allows you to break blocks that appear cracked.Mermaid StatueFound in Castle Entrance. Need Wing Boots or as of v1.03 a good damage boost on the eyeball enemy. From the 1st save point go to the screen where you activate a bunch of blocks, with the boomerang you can activate the one inside a wall which will take you to a boss.
After the boss you find this in a chest.Warp StoneFound in Castle Entrance. Killer instinct 2 1up arcade. This is in the chest you get at the end of the area after defeating the Golem boss.Wing BootsYou can't miss these.
You find them before the 2nd Frog fight in Grand Hall.TorchFound in Windy Ruins. You'll see a chest on the main path through the area but you'll have to drop from above onto it to get it. This is before the 1st boss fight of the area.Midas RingFound in the 1st house of the game in Alexandria but need Wing Boots.DreamstoneBought in House of Ruth for 20000 gold. You find the salesman behind the wall where Energy Splash is, the wall there is fake. You can check the gold farming section if you're short on gold.Spiked CleetsYou need to talk to Sofiya's father in Alexandria to trigger her appearance, her house is very near the end of the city, it's above and to the right of the save point that has a different background from the rest of the screen, a bit before the General boss fight.You need to save Sofiya in Agros Forest and then visit her house in Alexandria.
Sofiya is after House of Ruth's entrance:After rescuing Sofiya you can walk back to Alexandria to get a reward:White OrbThis is the reward for completing the Sunken Temple, an optional area that requires you to have the Mermaid Statue and the Wing Boots. Just follow the two paths available to you and defeat the bosses. After each boss is a button that raises the water in the White Orb chamber, when you have pressed both you can go get the White Orb through a long platforming section.It isn't over though as you need to go to House of Ruth and have Ruth activate the Orb for you.PendantGiven by the princess when you're eligible for Ending #2, you can't confirm that it is a relic since you can't go back to a save point. Character starts with 4HP and can get up to 50HP, 17HP is from items: Chicken Dinner (+2), Willow Nut (+4), Sushi (+6) and Elixir (+5). The rest is from boss drops and hidden Boss Hearts.Camillo (+1 HP)Found in Alexandria on the main game path, can't miss it.Bubble Dragon (+1 HP)Found in Alexandria on the main game path, can't miss it.Mr.
Arrey (+1 HP)Found in Alexandria on the main game path, can't miss it.General (+1 HP)Found in Alexandria on the main game path, can't miss it.Harpie (+1 HP)Found in Agros Forest off the main path, after the 2nd save point you'll eventually come to a screen where you can go left or right, go left for this boss.Flesh-Eater (+1 HP)Found in Agros Forest on the main game path, can't miss it.Frost Ape (+1 HP)Found in Cave of the Great White Ape, the area is linear so you can't miss the boss, check the Area Guide.Blue Serpent (+1 HP)Found in Cave of Serpents on the main game path. Can't miss it.Armor Shell (+1 HP)Found in Cave of Serpents on the main game path.
Can't miss it.Twin Hydra (+1 HP)Found in Castle Dungeon. The area is linear so can't miss it, check the Area Guide.Chain Knight (+1 HP)Found in Castle Entrance on the main game path. Can't miss it.Rock Golem (+2 HP)Found in Castle Entrance on the main game path. Can't miss it.Blood Rose (+1 HP)Found in Grand Hall on the main game path. Can't miss it.Frog Knight (+1 HP)Found in Grand Hall on the main game path.
Can't miss it.Cyclops (+1 HP)Found in Castle Entrance. From the 1st save point go up and left instead of up and right, you'll need the Boomerang to activate the lever inside the wall. Also need Wing Boots.Leviathan (+1 HP)Found in Sunken Temple.
Required to get the White Orb, check the Area Guide.Donamazu (+1 HP)Found in Sunken Temple. Required to get the White Orb, check the Area Guide.Jail Guard (+1 HP)Found in Castle Dungeon. The area is linear so can't miss it, check the Area Guide.Bone Dragon (+1 HP)Found in Torture Chambers. The area is linear so can't miss it, check the Area Guide.Numb Flesh (+2 HP)Found in Torture Chambers. The area is linear so can't miss it, check the Area Guide.Dimensional (+1 HP)Found in Crystal Tower. Check the Area Guide for location.Crystal Golem (+1 HP)Found in Crystal Tower.
State of MInd Salon and Spa is the best salon and spa in Crown Point IN. Offering the latest in hair and body for the Crown Point area! State of Mind Salon & Day Spa, Crown Point, Indiana. 4,279 likes 270 talking about this 5,493 were here. Visit our award winning salon and spa 7 days a week and either run away for an hour. State of Mind Salon and Day Spa specializes in Hair, Pedicure, Manicure, Waxing and Makeup. Our spa features massage, relaxing facials and healing baths for individuals and couples. Neighbors Choice Award for best Spa 2010. State of mind spa.
Check the Area Guide for location.Defender (+1 HP)Found in Windy Ruins on the main game path. Can't miss it.Haunted Armor (+1 HP)Found in Windy Ruins on the main game path. Can't miss it.Bloody Mary (+1 HP)Found in House of Ruth, needed to get Ruth's Key and activate the White Orb. Check the Area Guide.Appolyon (+1 HP)Found in Sorceror's Quarters.
After the 1st save point you can go up and right or go all the way up, using the Summon Falcon magic you can go up and after a platforming section you'll reach another save point which leads to this boss.Secret Boss Heart 1 (+0 HP).
That room is really easy if you don't hesitate, most rooms that appear difficult have a rhythmic pattern that you can follow to complete them without stopping. The first jump is a long jump, you just have to be aware of where the apex of a fully-held jump is and let go and repress as soon as possible.
If you enter the room and leap from the corner of the pathway as soon as you can, the skeleton guy won't shoot. The rest of the room is really simple, and the hand isn't even an issue, you just slice him once and jump on through. Hell, you can even make it easier by leaving yourself one dropping-block for the way back, but it isn't necessary.Also, if you're really having that much difficult getting this heart container, you can wait to get the Gale magic, which, when released, has quite a bit of push to it, and if you time it properly, it acts as a third jump option. It gives you a lot of breathing room on the longjump.Also artificial difficulty would be difficulty wherein the players' skill and inputs are in some way negligible. Because of how the spawns work, this room isn't random at all, very few things in the game are artificial, and the RNG that can be considered artificial isn't big enough of an issue outside of no-hit attempts.